Bonus action to ignite a single weapon, bonus action to drink a mutagen, bonus action to turn into a werewolf, bonus action to use all the best blood curses. Namely, how much it punishes two weapon fighters. Ever since its redesign the blood hunter is a pretty great class, could easily be mistaken for a 1st party class with a great theme, but there's a few little niggles here and there that hold it back. (although it should be noted the base class only needs str and con)Ģ - blood hunter. Some subclasses can make your bonus action pretty crowded, meaning you don't get to use your features as much, and can occasionally be pretty MAD. My only gripes with the pugilist are minimal. Lots of your melee fights against strong guys will see you take a beating only to hit a second wind midway and kick their asses. BUT when you fall below half hp you can get them all back. Instead of ki, you have moxie, mechanicalku the same thing, but you have wayyy less of it. Don't let the d8 hit dice fool you, you can out tank the barbarian if you need to. Rather than a super quick hit and run kung fu guy, you're like every action hero from the 80s who takes hits and keeps on trucking. Mechanically its very similar to the monk but everything has been cleverly tweeked to completely change the playstyle. It was mentioned earlier in thos thread but its highly recommended for a reason. I've used and ran for quite a few homebrew classes, so here's my recommendations:ġ - The Pugilist by Benjamin Huffman.
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